Kohonen's self-organing feature map

The basic idea of SOFM is to incorporate into the competitive learning rule some degree of sensitiviy with respect tothe neighborhood or history. This provide a way to avoid totally unlearned neurons and it helps enhance certain topological property which should be preserved in the feature mapping.

Supose that an input pattern has N features and is represented by a vector x in an N-dimensional pattern space. The network maps the input pattern to an output space. The output space is suposed to be one dimensional or two dimensional arrays of output nodes, which possess a certain topological orderness. The question is how to train a network so that the ordered relationship can be preserved. Kohonen proposed to allow the ouput nodes interact laterally, leading to the self-organizing feature map.

The most prominent feature is the concept of excitatory learning within a neighborhood around the winning neuron. The size of the neighborhood decreases with each iteration. The training phase is provided here:

  1. First a winning neuron is selected as the one with the shortest Euclidean distance

  2. between its weight vector and the input vector, where  denotes the weight vector corresponding to the ith output neuron.

  3. Let i* denote the index of the winner and let I* denote a set of indexes corresponding to a defines neighborhood of winner i*. Then the weights associated with the winner and its neighboring neurons are updated by
  4. for all the indices , and n is a small positive learning rate. The amount of updating may be weighted according to a preasigned "neighborhood function", .
    for all j. For example, a neighborhood function  may be chosen as
    where  represents the position of the neuron j in the output space. The convergence of the feature map depends on a proper choice of . One choice is that . The size of the neighborhood (or ) should decrease gradually as depicted in the next figure:

  5. The weight update should be inmediately succeeded by the normalization of .
In the retrieving phase, all the output neurons calculate the Euclidean distance between the weights and the input vector and the winning neuron is the one with the shortest distance.

Competitive Learning with History Sensitivity

Incorporating some history/frequency sensitivity into de competitive learning rule provides another way to alleviate the problem of totally unlearned neurons or prejudiced training. There are two approaches:
  1. Modulate the selection of a winner by the frequency sensitivity.
  2. Modulate the learning rate by the frequency sensitivity.
The rate of training can also be modulated by frequency sensitivity. As an example, we present the following competitive learning rule:
  1. Select a winner i* as the neuron with, for example, the smallest Euclidean distance.
  2. Update the weights associated with the winner.
This technique is called frequency-sensitive competitive learning, where the parameter  is a function of how frequent the i*-th node is selected as the winner. For example, two possible such functions are:  or, where  denotes the number of winning times by the i*th node up to time t.


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Artificial Neural Networks
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